Course curriculum

    1. Intro ​

    2. What is Executive Function?

    3. Study Design and Population

    4. Methods and Procedures

    5. Cognitive Measures- Stroop Test ​

    6. Cognitive Measures- Go-No-GO

    7. Cognitive Measures- Catch Game Test

    8. Experimental Group 1: Aerobic Exercise Rx

    9. Experimental Group 2: Resistance Training Rx

    10. Control Group

    11. Data Utilized for Attention and Executive Function

    12. Results 

    13. Conflicting Studies to Date

    14. Other Proposed Mechanisms of Cognitive Improvement

    15. Why is this important for gamers? ​

    16. Gaming Population and Implications of Research

    17. Conclusions and Limitations

    18. Exercise Protocols for Esport Performance

    19. References

    20. Quiz

About this course

  • Free
  • 20 lessons
  • 0 hours of video content